Open C Tips and Tricks |
When porting an Open C or C++ application on top of Symbian C++ or Open C, the developer may need to make use of Symbian asynchronous APIs. If asynchronous APIs are made use of in an Open C application, the application needs to wait for the completion of the asynchronous API. This can be done in two ways:
The problems with these approaches are:
The open source application would get blocked till the asynchronous operation completes in the first approach. In the second approach, the active scheduler would be running in a wait loop, checking for asynchronous API completion. Even in this case, the Open C application would not be able to perform any other operations outside the active scheduler framework.
The asynchronous APIs could be called in a separate process, and the Open C application could communicate with this process by making use of the client/server framework of Symbian or by making use of other Open C IPC mechanisms. However, making a different process for calling asynchronous APIs might pose a performance hit.
One of the ways to solve these problems is to call the asynchronous APIs in a separate thread.
An example class which implements the same is given below:
class CActiveThread: public CActive { public: enum TState { EInitialized = 0x0, EDoFirst = 0x1, EDoSecond = 0x2, EDoThird = 0x4, ECompleted = 0x8 }; // thread startup routine static int StartMyThread(void* thisptr); // leaving variant of the thread startup routine static int StartMyThreadL(void* thisptr); // Helper function to start the thread void StartThread(); // Do Function void DoFunction(TState aState ); // CActive Functions void RunL(); void DoCancel(); // Constructors and destructor static CActiveThread* NewL(); CActiveThread (); void ConstructL(); ~ CActiveThread(); private: // Active Scheduler CActiveSchedulerWait *iWait; // Command/State TInt iState; TRequestStatus iThreadExitWait; // my thread handle RThread iActiveThread; sem_t iSem; };
The StartThread member function of CActiveThread creates the thread which runs the active scheduler. StartMyThread is the entry point function for the new thread that starts an active scheduler and sets up the clean up stack. To call an asynchronous function, DoFunction needs to be called with the corresponding state. The parent thread signals the child thread using the child thread’s thread request semaphore. When the thread request semaphore is signaled, the child thread wakes up, calls the corresponding asynchronous API in RunL based on the iState and again goes back to the active scheduler wait loop.
To synchronize between the parent thread and the child thread, a semaphore can be used as shown in the following code snippet.
CActiveThread* CActiveThread::NewL() { CActiveThread* self = new (ELeave) CActiveThread(); self->ConstructL(); return self; } CActiveThread::CActiveThread():CActive(EPriorityStandard),iState(EInitialized) { } void CActiveThread::ConstructL() { // semaphore for Synching sem_init(&iSem,0,0); } void CActiveThread::StartThread() { //Create Thread TInt err = iActiveThread.Create( KThreadName(),&CActiveThread::StartMyThread, KDefaultStackSize, NULL, (TAny*)this ); iActiveThread.Logon( iThreadExitWait ); iActiveThread.Resume(); sem_wait( &iSem ); } int CActiveThread::StartMyThread( void* ptr ) { CActiveScheduler* scheduler = new (ELeave) CActiveScheduler(); CActiveScheduler::Install(scheduler); CTrapCleanup* pCleanup = CTrapCleanup::New(); TRAPD(err, StartMyThreadL(ptr)); } int CActiveThread::StartMyThreadL( void* ptr ) { CActiveThread *thisptr = (CActiveThread*)ptr; CActiveScheduler::Add(thisptr); thisptr->iWait = new (ELeave) CActiveSchedulerWait(); thisptr->iState = EInitialized; thisptr->iStatus = KRequestPending; thisptr->SetActive(); sem_post( &(thisptr->iSem )); thisptr->iWait->Start(); } void CActiveThread::RunL() { switch ( iState ) { case EDoFirst: // Call 1st asynchronous function break; case EDoSecond: // Call 2nd asynchronous function break; case EDoThird: // Call 3rd asynchronous function break; case ECompleted: iWait->AsyncStop(); return; } iStatus = KRequestPending; SetActive(); // wake up the waiting thread sem_post( &iSem ); } void CActiveThread::DoCancel() { } void CActiveThread::DoFunction(TState aState ) { iState = aState; TRequestStatus *reqPtr = &iStatus ; iActiveThread.RequestComplete( reqPtr, KErrNone ); sem_wait(&iSem); } CActiveThread::~CActiveThread() { if ( iState != EInitialized ) { iState = ECompleted; TRequestStatus *reqPtr = &iStatus iActiveThread.RequestComplete( reqPtr, KErrNone ); User::WaitForRequest( iThreadExitWait); } sem_destroy(&iSem); }
Using CActiveThread:
iMyAsyncIf = CActiveThread::NewL(); iMyAsyncIf->StartThread(); iMyAsyncIf->DoFunction(EDoFirst);
Limitations:
In this approach, only the parent thread communicates with the child thread. There is no way for the child thread to communicate with the parent thread.
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