Overviews of the documents listed above
            
         
         
         
            
               
                  
                     
                        | OpenGL ES Native Platform Graphics
                              Interface (EGL Version 1.1.02) | 
                      
                     
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                              "This document describes EGL, the interface between OpenGL ES and the
                              underlying native platform window system. It refers to concepts discussed in the OpenGL
                              ES specification, and may be viewed as an appendix to that document. EGL uses OpenGL ES
                              conventions for naming entry points and macros. 
                              
                            
                           
                           
                              EGL provides mechanisms for creating rendering surfaces onto which OpenGL ES
                              can draw, and synchronizing drawing by both OpenGL ES and native platform rendering APIs.
                              EGL does not explicitly support remote or indirect rendering, unlike the
                              similar GLX API." 
                              
                            
                           
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                        | OpenGL ES Common/Common-Lite
                              Profile Specification, Version 1.1.04 (Annotated) | 
                      
                     
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                              "This document outlines the OpenGL ES Common and Common-Lite profiles. A
                              profile pipeline is described in the same order as in the OpenGL specification. The
                              specification lists supported commands and state, and calls out commands and state that
                              are part of the full (desktop) OpenGL specification but not part of the
                              profile definition. This specification is not a standalone document
                              describing the detailed behavior of the rendering pipeline subset and API. Instead, it
                              provides a concise description of the differences between a full OpenGL renderer and the
                              Common/Common-Lite renderer. This document is defined relative to the OpenGL 1.5
                              specification. 
                              
                            
                           
                           
                              This document specifies the OpenGL Common/Common-Lite renderer. A companion
                              document defines one of more bindings to window system/OS platform combinations analogous
                              to the GLX, WGL, and AGL specifications. If required, an additional companion document
                              describes utility library functionality analogous to the GLU specification." 
                              
                            
                           
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