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Location:
coesndpy.h
Link against: cone.lib
class CoeSoundPlayer;
Utility class for simple sound playing.
Must be used in the same thread as an active UI Control Framework environment (CCoeEnv).
This class plays the sound specified by a TBaSystemSoundType object. The caller can request the sound to be repeated, and the time between repeats. If the exact sound cannot be found
on a particular device, a match only by category (first UID) is used. No sound will play if a match is not found.
Defined in CoeSoundPlayer:
CancelSound(), ENoRepeat, ERepeatForever, PlaySound(), PlaySound(), PlaySoundNow(), PlaySoundNow(), anonymous
static inline void PlaySound(const TBaSystemSoundType &aType);
Plays the specified sound.
This function only interrupts another, currently playing, sound if the new sound has a higher priority than the currently
playing sound. If you wish to interrupt any currently playing sound and play a new one, use PlaySoundNow() instead of PlaySound().
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static inline void PlaySound(const TBaSystemSoundType &aType, TInt aPlayCount, const TTimeIntervalMicroSeconds32 &aGap);
Plays the specified sound for the specifed number of times with the specified interval.
This function only interrupts another, currently playing, sound if the new sound has a higher priority than the current one.
If you wish to interrupt any currently playing sound and play a new one, use PlaySoundNow() instead of PlaySound().
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static inline void PlaySoundNow(const TBaSystemSoundType &aType);
Plays the specified sound, interrupting any other sound that is currently playing.
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static inline void PlaySoundNow(const TBaSystemSoundType &aType, TInt aPlayCount, const TTimeIntervalMicroSeconds32 &aGap);
Plays the specified sound the specifed number of times with the specified interval, interrupting any other sound that is currently playing.
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static IMPORT_C void CancelSound(const TBaSystemSoundType &aType);
Stops playing the specified sound.
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