Location:
coeccntx.h
Link against: cone.lib
class MCoeControlContext;
Interface to allow sharing of graphics settings between controls.
The interface provides functions to set the graphics context of a control before drawing. If a control has its iContext member
set, the UI Control Framework calls functions defined by this interface when a control is about to be drawn. Developers must
implement PrepareContext()
, which is called by the framework, to initialise the control's window with the required graphics settings.
To use control contexts, a control should inherit from an MCoeControlContext-derived class. To share the context between controls,
this control should then be set as the context for all controls that wish to share it. This is done by setting the iContext
member of each of the controls, using CCoeControl::SetControlContext()
and CCoeControl::CopyControlContextFrom()
.
Defined in MCoeControlContext
:
ActivateContext()
, MCoeControlContext()
, MCoeControlContext_Reserved1()
, MCoeControlContext_Reserved2()
, PrepareContext()
, ResetContext()
virtual IMPORT_C void ActivateContext(CWindowGc &aGc, RDrawableWindow &aWindow) const;
Activates a graphics context for the specified window.
This function is called whenever a control is about to be drawn. Its default implementation activates the graphics context
given by aGc for the window given by aWindow, and calls PrepareContext()
.
This function may be overridden by derived classes.
|
virtual IMPORT_C void ResetContext(CWindowGc &aGc) const;
Resets the control context.
The default implementation first resets the graphics context given by aGc, and then calls PrepareContext()
. The function may be overridden by derived classes.
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virtual IMPORT_C void PrepareContext(CWindowGc &aGc) const;
Initialises graphics context settings.
This function should be implemented by derived classes to initialise the graphics context, given by aGc, with the required settings. The default implementation is empty.
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private: virtual IMPORT_C void MCoeControlContext_Reserved2();