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Location:
GraphicsAccelerator.h
Link against: _lubbock_scdv.lib
class RHardwareBitmap;
The interface to a hardware bitmap.
This is a bitmap that can be drawn to by graphics acceleration hardware. It is stored in a contiguous area of physical memory.
After creating the hardware bitmap, it can be passed to CHardwareGraphicsAccelerator::NewL().
Defined in RHardwareBitmap:
GetInfo(), RHardwareBitmap(), RHardwareBitmap(), iHandle
inline RHardwareBitmap(TInt aHandle);
Constructor taking the handle of an existing RHardwareBitmap to duplicate it.
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IMPORT_C TInt GetInfo(TAcceleratedBitmapInfo &aInfo) const;
Gets the information needed for accessing a bitmap directly into TAcceleratedBitmapInfo structure.
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TInt iHandle;
The bitmap's handle; assigned during construction. This is used to identify the bitmap.