audioeffectdata.h

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00001 /*
00002 * ==============================================================================
00003 *  Name        : AudioEffectData.h
00004 *  Part of     : Audio Effects API
00005 *  Interface   : Audio Effects
00006 *  Description : This file contains definitions of common audio effects data structures.
00007 *  Version     : 0.1
00008 *
00009 *  Copyright (c) 2004 Nokia Corporation.
00010 *  This material, including documentation and any related
00011 *  computer programs, is protected by copyright controlled by
00012 *  Nokia Corporation. All rights are reserved. Copying,
00013 *  including reproducing, storing, adapting or translating, any
00014 *  or all of this material requires the prior written consent of
00015 *  Nokia Corporation. This material also contains confidential
00016 *  information which may not be disclosed to others without the
00017 *  prior written consent of Nokia Corporation.
00018 * ==============================================================================
00019 */
00020 
00021 
00022 #ifndef AUDIOEFFECTDATA_H
00023 #define AUDIOEFFECTDATA_H
00024 
00025 //  INCLUDES
00026 #include <e32std.h>
00027 
00028 // CLASS DECLARATION
00029 
00036 class TEfCommon
00037     {
00038     public: // Constructor and Destructor
00039 
00043         TEfCommon() :
00044                 iEnabled(EFalse), iEnforced(EFalse), iHaveUpdateRights(ETrue) {}
00045 
00046     public:     // Data
00047                 // Flag to indicate whether the effect is enabled or not
00048                 TBool iEnabled;
00049                 // Flag to indicate wheter the effect is enforced
00050                 TInt8 iEnforced;
00051                 // Flag to indicate wheter the effect current has update rights
00052                 TBool iHaveUpdateRights;
00053     };
00054 
00055 // AUDIOEFFECTDATA_H
00056 #endif
00057 
00058 // End of File

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