API published in: S60 1st Ed
Link against: avkon.lib
Required Capabilities
PowerMgmt ProtServ ReadDeviceData WriteDeviceData
Exceptions
None
Other Information
w32adll.h header file defines (server-side) interfaces for writing animation plugins. The class CAnim is the common base class for sprite and window animation (CSpriteAnim and CWindowAnim). In general, this header file is intended to be used by the animation plugin, not by the client application. The general PlatSec rule for DLLs applies when writing the animation plugin (it's a polymorphic DLL) i.e. it must run at the same capabality as the loading process. In this case the animation plugin DLL must have at least the (Wserv) capabilities mentioned in the required capabilities section of this document.
#include <aknbitmapanimation.h>
Enables a client to package animation data, and send it to the window server for display. Requires the RAnimDll to be already instantiated. Also provides functionality for sending specific messages to configure the animation.
Public Member Functions |
|
RAknBitmapAnim (RAnimDll &aAnimDll) | |
Constructor. |
|
void | StartAndKeepLastFrameL () |
Starts the animation, and displays the last frame when finished. |
|
TInt | Stop () |
Stops the animation. |
|
Constructor.
|
|
Starts the animation, and displays the last frame when finished. |
|
Stops the animation.
|