Link against: FavouritesEngine.lib
ReadUserData WriteUserData
#include <FavouritesSession.h>
It represents the connection to the Favourites Engine Server.
Public Member Functions |
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| IMPORT_C TInt | Connect () |
| Connect to Favourites Server. |
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| IMPORT_C void | ResourceMark () |
| Start checking the number of allocated object through this session. |
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| IMPORT_C void | ResourceCheck () |
| Check that the number of allocated object through this session matches the same of when the last call to ResourceMark was
made. |
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| IMPORT_C TInt | ResourceCount () |
| Get number of allocated object through this session. |
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| IMPORT_C TInt | DeleteDatabase (const TDesC &aName) |
| Delete database. |
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| IMPORT_C void | __DbgSetAllocFail (RAllocator::TAllocFail aType, TInt aRate) |
| Simulate a heap allocation failure for server heap. |
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| void | SendReceive (TInt aFunction, const TIpcArgs &aArgs, TRequestStatus &aStatus) const |
| Message passing routine. |
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| TInt | SendReceive (TInt aFunction, const TIpcArgs &aArgs) const |
| Message passing routine. |
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| TInt | SendReceive (TInt aFunction) const |
| Message passing routine. |
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Static Public Member Functions |
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| static IMPORT_C TVersion | Version () |
| Get version. |
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Simulate a heap allocation failure for server heap. Has empty implementation for the UDEB server.
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Connect to Favourites Server.
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Delete database.
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Check that the number of allocated object through this session matches the same of when the last call to ResourceMark was made.
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Get number of allocated object through this session.
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Start checking the number of allocated object through this session.
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Message passing routine.
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Message passing routine.
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Message passing routine.
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Get version.
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