Streams

The stream framework in the CommonPoint application system consists of a set of classes and a protocol for saving objects to streams and restoring objects from streams. Saving objects to streams lets objects outlive the immediate environment in which they are created. An object which outlives the process, task, application, or environment which creates it is called a persistent object. In this connection streams enable persistent storage of objects.

After reading this chapter, you will know how to:

Streams and persistent storage
What is streaming?
Stream classes
Virtual memory and streams
Using streams
Flattening and resurrecting objects
Streaming operations
Freeze levels
Caveats: flattening and resurrecting template classes

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