Presenting 3-D graphics

The world of 3-D graphics is very similar to taking pictures with a camera. To take a picture with a camera, you would arrange your picture subjects within a scene, adjust the lighting, position the camera, and press the button. The camera converts the 3-D scene to a 2-D photograph that accurately depcits reality.

In the ComonPoint Application System, you create realistic 3-D graphics from these same elements (picture subjects, scene, lighting, and camera) with the 3-D Graphics classes. The picture subjects are the 3-D graphics, and the scene is the drawing port. The drawing port (or scene) has lighting, camera, and atmosphere effects that effect all 3-D graphics drawn into the scene.

The scene is defined for a drawing port by a scene bundle. A scene bundle is an attribute bundle of type TSceneBundle and is described in Chapter 17. The scene bundle can direct light on an individual 3-D graphic, provide ambient light from no particular direction that illuminates all 3-D graphics in the scene, provide atmosphere effects such as fog and haze that effect the appearance of the entire scene, and specify the position and behavior of the camera.


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