TPerspectiveCamera* camera = new TPerspectiveCamera(); camera->SetPosition( TGPoint3D( 1440, 500, 1440 ) ); TSceneBundle sceneBundle; sceneBundle.AdoptCamera( camera ); sceneBundle.SetAmbientLight( TRGBColor( 1, 1, 1 ) ); TParallelLight* light = new TParallelLight( TGPoint3D( -1,-1,-1 ), TRGBColor( 1,1,1 ) ); sceneBundle.AdoptLight( light ); TLinkedScenePort port( &thePort, &sceneBundle );