TRoundedCylinder3D( GCoordinate radius, GCoordinate height, GCoordinate roundRadius, TGrafBundle3D* adoptBundle = NIL );
height: The distance in world-coordinate units from the center of the base to the top.
roundRadius: A distance in world-coordinate units from the top of the cylinder. This distance defines where the rounded cylinder body begins.
The following code fragment creates the rounded cylinder shown above. The camera has been repositioned to show the side view.
TRoundedCylinder3D roundedCylinder( 100, 150, 20 ); roundedCylinder.Draw( thePort );