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Ambient light is a unique light source that distributes light intensity uniformly in all directions from no specific location. It originates from the interaction of diffuse reflection (or radiosity) from all surfaces. All 3-D graphics in a scene are illuminated equally by the ambient light source regardless of their location and orientation.
virtual void SetAmbientLight( const TColor& lightColor );
virtual void GetAmbientLight( TColor& lightColor) const;
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