Class: TFileSystemEntityNotAvailable

Declaration: FileSystemExceptions.h

Taxonomy Categories:

Member Functions:


Interface Category:

API.

Inherits From:

TFileSystemException

Inherited By:

TStandardFileSystemEntityNotAvailable

Purpose:

Abstract base class for file system entity not available errors.

Instantiation:

Allocate on the heap or the stack; the heap is preferred.

Deriving Classes:

Do not derive from this class.

Concurrency:

Not multithread safe.

Resource Use:

No special requirements.

Member Function: TFileSystemEntityNotAvailable::TFileSystemEntityNotAvailable

  1. TFileSystemEntityNotAvailable ()
  2. TFileSystemEntityNotAvailable (unsigned long whatHappened)
  3. TFileSystemEntityNotAvailable (const TFileSystemEntityNotAvailable & copy)

Interface Category:

API.

Purpose:

  1. Default constructor.
  2. Constructs an exception, specifying the reason for the exception.
  3. Copy constructor.

Calling Context:

  1. Called by the stream-in operators.
  2. Call this function directly.
  3. Called to copy an object.

Parameters:

Return Value:

None.

Exceptions:

Throws no exceptions, passes all exceptions through.

Concurrency:

Not multithread safe.

Other Considerations:

None.

Member Function: TFileSystemEntityNotAvailable::operator=

TFileSystemEntityNotAvailable & operator =(const TFileSystemEntityNotAvailable & copy)

Interface Category:

API.

Purpose:

Assignment operator.

Calling Context:

Called when an object is assigned to another compatible object.

Parameters:

Return Value:

A non-const reference to the left-hand side object.

Exceptions:

Throws no exceptions, passes all exceptions through.

Concurrency:

Not multithread safe.

Other Considerations:

None.

Member Function: TFileSystemEntityNotAvailable::~TFileSystemEntityNotAvailable

virtual ~ TFileSystemEntityNotAvailable ()

Interface Category:

API.

Purpose:

Destructor.

Calling Context:

Called to destroy an object.

Parameters:

Return Value:

None.

Exceptions:

Throws no exceptions, passes all exceptions through.

Concurrency:

Not multithread safe.

Other Considerations:

None.
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