Taxonomy Categories:
Member Functions:
Interface Category:
API.
Inherits From:
TLinkedGrafState
Inherited By:
None.
Purpose:
Derived from TLinkedGrafState, TLinkedModelMatrix3DGrafState links a 3-D model matrix (or a matrix state) to a parent TGrafState object. This class is used internally by TLinkedModelMatrix3DPort. Most programmers who want to link a 3-D model matrix into a graphics hierarchy use TLinkedModelMatrix3DPort, instead of using TLinkedModelMatrix3DGrafState directly.
Instantiation:
Allocate on the heap or the stack.
Deriving Classes:
None.
Concurrency:
Not multithread safe.
Resource Use:
No special requirements.
- TLinkedModelMatrix3DGrafState (const TGrafState * parent, const TGrafMatrix3D & modelMatrix3D)
- TLinkedModelMatrix3DGrafState (const TGrafState * parent, TLinkableMatrix3DState * modelMatrix3DState)
Interface Category:
API.
Purpose:
- Constructor that links the specified 3-D model matrix to the specified parent graphics state. A local 3-D model matrix state is instantiated and linked to the parent.
- Constructor that links the specified 3-D model matrix state to the specified parent graphics state.
Calling Context:
- Call this function directly.
- Call this function directly.
Parameters:
Return Value:
None.
Exceptions:
Throws no exceptions, passes all exceptions through.
Concurrency:
Not multithread safe.
Other Considerations:
None.
virtual ~ TLinkedModelMatrix3DGrafState ()
Interface Category:
API.
Purpose:
Destructor.
Calling Context:
Called to destroy an object.
Parameters:
Return Value:
None.
Exceptions:
Throws no exceptions, passes all exceptions through.
Concurrency:
Not multithread safe.
Other Considerations:
None.
virtual const TMatrix3DState * GetModelMatrix3DState () const
Interface Category:
API.
Purpose:
Returns a constant pointer to the 3-D model matrix state previously linked to the parent.
Calling Context:
Call this function directly.
Parameters:
Return Value:
Returns a constant pointer to the 3-D model matrix state.
Exceptions:
Throws no exceptions, passes all exceptions through.
Concurrency:
Not multithread safe.
Other Considerations:
None.
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