Class: TLinkedBundle3DPort

Declaration: GrafPort.h

Taxonomy Categories:

Member Functions:


Interface Category:

API.

Inherits From:

TLinkedGrafPort

Inherited By:

None.

Purpose:

TLinkedBundle3DPort is a concrete class derived from TLinkedGrafPort. Its constructor takes a TGrafBundle3D argument, and concatenates this bundle with the parent's graphic state.

Instantiation:

Allocate on the heap or the stack.

Deriving Classes:

None.

Concurrency:

Not multithread safe.

Resource Use:

The parent port must exist as long as the child port exists.

Member Function: TLinkedBundle3DPort::TLinkedBundle3DPort

TLinkedBundle3DPort (TGrafPort * referencedParentPort, const TAttribute3DState * attributeState)

Interface Category:

API.

Purpose:

Constructs a new TLinkedBundle3DPort with the specified TGrafPort as its parent, concatenating the specified TAttribute3DState with the parent port's state.

Calling Context:

Call this function directly.

Parameters:

Return Value:

None.

Exceptions:

Throws no exceptions, passes all exceptions through.

Concurrency:

Not multithread safe.

Other Considerations:

None.

Member Function: TLinkedBundle3DPort::~TLinkedBundle3DPort

virtual ~ TLinkedBundle3DPort ()

Interface Category:

API.

Purpose:

Destructor.

Calling Context:

Called to destroy an object.

Parameters:

Return Value:

None.

Exceptions:

Throws no exceptions, passes all exceptions through.

Concurrency:

Not multithread safe.

Other Considerations:

None.

Member Function: TLinkedBundle3DPort::GetState

virtual const TGrafState * GetState () const

Interface Category:

API.

Purpose:

Returns a pointer to a TGrafState object that represents the concatenated graphic state of this object.

Calling Context:

Do not call this function directly. This function is designed to be called by internal classes of the Graphics system (most notably, TGrafStateAccessor).

Parameters:

Return Value:

Returns a constant pointer to the concatenated graphic state.

Exceptions:

Throws no exceptions, passes all exceptions through.

Concurrency:

Not multithread safe.

Other Considerations:

None.
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