Class: TLinkedBundleGrafState

Declaration: GrafState.h

Taxonomy Categories:

Member Functions:


Interface Category:

API.

Inherits From:

TLinkedGrafState

Inherited By:

None.

Purpose:

Derived from TLinkedGrafState, TLinkedBundleGrafState links a TGrafBundle object to a parent TGrafState object. This class is used internally by TLinkedBundlePort. Most programmers who want to link a bundle into a graphics hierarchy use TLinkedBundlePort instead of using TLinkedBundleGrafState directly.

Instantiation:

Allocate on the heap or the stack.

Deriving Classes:

None.

Concurrency:

Not multithread safe.

Resource Use:

No special requirements.

Member Function: TLinkedBundleGrafState::TLinkedBundleGrafState

TLinkedBundleGrafState (const TGrafState * parent, const TAttributeState * attributeState)

Interface Category:

API.

Purpose:

Constructor that links the given attribute state object with the given parent TGrafState. This class is primarily used internally by the TLinkedBundlePort object.

Calling Context:

Call this function directly.

Parameters:

Return Value:

None.

Exceptions:

Throws no exceptions, passes all exceptions through.

Concurrency:

Not multithread safe.

Other Considerations:

None.

Member Function: TLinkedBundleGrafState::~TLinkedBundleGrafState

virtual ~ TLinkedBundleGrafState ()

Interface Category:

API.

Purpose:

Destructor.

Calling Context:

Called to destroy an object.

Parameters:

Return Value:

None.

Exceptions:

Throws no exceptions, passes all exceptions through.

Concurrency:

Not multithread safe.

Other Considerations:

None.

Member Function: TLinkedBundleGrafState::GetAttributeState

virtual const TAttributeState * GetAttributeState () const

Interface Category:

API.

Purpose:

Returns a constant pointer to the attribute state, with the bundle linked in.

Calling Context:

Call this function directly.

Parameters:

Return Value:

Returns a constant pointer to the attribute state, with the bundle linked in.

Exceptions:

Throws no exceptions, passes all exceptions through.

Concurrency:

Not multithread safe.

Other Considerations:

None.
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