3D graphic attributes

In 3-D space there are two types of attributes: attributes applied to an individual 3-D graphic, and attributes that define attributes for the drawing port.

This chapter describes TGrafBundle3D and related classes that provide attribute information for drawing 3D graphics. See Chapter 17 for information on scene bundles, and Chapter 19 for information on drawing ports.

Include files
Attribute bundle class architecture
Special purpose bundles
TGrafBundle3D
Colors and shaders
Backface Culling
Surface isolines and teselation control
Creating a shader

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