3D graphic attributes
In 3-D space there are two types of attributes: attributes applied to an individual 3-D graphic, and attributes that define attributes for the drawing port.
- Individual 3-D graphic: Color and line width for the frame, and color, texture map, and shader for the interior and exterior surfaces. These attributes are defined by the TGrafBundle3D class.
- All 2-D and 3-D graphics drawn to a drawing port: Lighting, camera, and atmosphere effects. These attributes are defined by the TSceneBundle class.
This chapter describes TGrafBundle3D and related classes that provide attribute information for drawing 3D graphics. See Chapter 17 for information on scene bundles, and Chapter 19 for information on drawing ports.
- Include files
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- Attribute bundle class architecture
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- Special purpose bundles
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- TGrafBundle3D
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- Colors and shaders
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- Backface Culling
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- Surface isolines and teselation control
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- Creating a shader
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